SciTech STEAM products incorporate technology into our content to create experiences that bring Science Technology, Engineering and Math (STEAM) to life.
Studies show that there are not enough American students do not have the skills to fill available STEM jobs. Currently, students struggle to master STEM content, especially when teaching methods fail to engage students and demonstrate how the material solves real problems.
SciTech STEAM addresses these issues by designing STEAM-based products that build out effective curriculum using software, digital books, gaming and mobile application that engage students to excel in these subject areas.
Our products are designed and tested at SciTech Kids, among thousands of diverse New York City students who excel academically and in the real world. Our mission is to increase the pipeline of students, especially those from underrepresented groups, and prepare them for the growing workforce in these fields.
About Our Approach
Skills our products help students master:
- Critical Thinking: Think clearly as they integrate the various disciplines
- Use the Design Process: Learn to ask questions, and use a strategy to problem solve
- Creativity: Solve problems by “thinking outside the box”
+ Learning Games
Book published in 2019 that has interactive features.
It was co-authored with a 13-year-old who won a Disney X Prize for her idea about a robotic bee.
The First-City Funded VR/AR Center in the Country
National Geographic Encounters
Curriculum Produced by SciTech
New York University
Software and AR/VR